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Monday, 13 March 2017

Games Design : Unit 37/38 & 39

I have created a video series of how to create elements needed for a game

So first of all we need a Health Bar.


In this video I introduce a simple health bar and health regeneration concept.



Then we need the NPC to move around AI Movement


In these two videos we look at two ways a NPC character can move around. 

Random AI Movement



Fixed Patrol tutorial



Then we need the PC to take some damage when the NPC engaged with them.


PC taking damage from NPC and a simple blood splattering affect.


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