Unit 37: Digital Image Creation and Development
Unit 38: 3D Computer Modelling and Animation
Unit 39: Computer Games Design and Development
Unit 37 : In this unit learners will work
with digital image systems and equipment to produce
digital images to a specified brief.
They will learn key aspects of
digital practice such as file naming conventions, storage, compression and output. They will also work with a range of input devices and software tools.
Unit 38 :The unit supports learners
to visualise and design
three-dimensional space and object forms that exist within it. An appreciation of the requirements and applications of computer
modeling and animation in commercial contexts
may be used to inform learners' development of personal
animation work. Learners may also consider the technical requirements for producing and distributing digital animation effectively. Learners should gain a working
knowledge of 3D computer modeling and animation
software, through applying techniques in their own animation
work. Research elements of the unit allow learners
to review the work
of 3D computer artists.
Unit 39 : It is often easy to forget that behind the polished high-definition graphics and increasingly cinematic content of modern computer
games is a highly skilled
team of designers and programmers. With more sophisticated environments and new
ways of interacting with computers, computer game developers now have the choice
to extend into many software development realms.
Theory of games design
Load up and have a look at 3 3D computer modelling software packages.
Maya, 3D studio max and Blender.
When you are looking at them compare all 3 for usability and functionality. Do some research into what the requirements are for each application.
Then compare 3 computer games.
Do an unbiased report on all 3 games, try to pick games on different platforms and also have at least one of the games that span multiple platforms.
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