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Sunday, 25 February 2018

OO Design post

Object Oriented Design 

In  simple terms this unit is using code to develop how :-

Non player character : So looking at how a AI character interacts with its environment and the player character.

Code we use within a environment.

Code we use within a player character.



Within Unreal 4 engine we use blueprints (simpler than c++ code)

I have been reading many forums and watching many youtube tutorials.

A good one is a series by 'MrFantasticGhost' called Horror game, which links with our theme of 'Killer Clowns'.

Below is a link to the series.

Monday, 19 February 2018

Task 1 : games design

Task 1: Games Review

For Games Design in a table critically compare different types of computer games and
their platforms they run on. So you could compare GTA5 on PS3 to Gears of War on Xbox to Mario
on Wii U. I would expect at least 3 modern games and 3 difference modern platforms. Then in a
separate paragraph compare the way the games are controlled (i.e. compare the controllers) and
give your view as to advantages and disadvantages to the controller methods available.

Then to Conclude with a look at the impact computer games has had on society. List the good and bad aspects that gaming has given.

Look at these posts.

https://waynecheeseman.blogspot.co.uk/2016/09/to-flap-or-not-to-flap.html
https://waynecheeseman.blogspot.co.uk/2015/02/week-18-best-game-review.html

Task 2 :

Look at Maya, 3D studio Max and Blender compare these modelling and animation software and compare and contrast them. Look at the technical requirements for them as well. Use a similar approach to how you reviewed the games. Include costing as well.


Deadline : 2/4/18





Thursday, 8 February 2018

Unit36


Task 1)

Investigate what the hardware and software is needed to used, both for a simple low usage test system and a high usage production system. Document both these system for you manage, both hardware and software requirements. For a test system you are looking for max of 5 people using it and for production system up to 500 users could use this system.

Task 2)

Now it’s time for you to setup a low usage test system, document how this is done and what you used and why.

Cover what the server can do, how it is configured. How databases can be used on it etc.

Also show the web app been used (errors as well as successes).

Critically test and review the system.

Task 3)

Now design the web application as specified. Show your php code and how the mysql database is setup (what are the fields etc).

Screenshot and document the development process and your ideas.

This covers the following BTEC criteria :-

Task 4)

Test the system both hardware and software and critically review its performance.

Does the system you created work as per brief?
Can you edit the address book?
Can you just view addresses and not edit them?
What errors do you have?
Does it work at all?
What security have you used and why?
Does it work at all?

(An non – working system is not a failure, just document what happens and then discuss what you wanted)

Thursday, 1 February 2018

SOHO : Scenario One

Design a SOHO solution for your office


You are a small Niche IT VAR working from a rented space.

You’re niche market VAR and you resell gadgets, specifically reselling ‘internet of things’ devices. You demonstrate a lot of these devices in this rented space, also you need capabilities to have mobile kit so you can demonstrate this type of kit outside your office remotely to customers around the world potentially.

What would you need (from a empty room, no kit or furniture)? 

List equipment.

What's the cheapest solution you could have? (justify)

Give another solution that would look more professional has better kit and is still under 15k (aim for 10k).

Then I need both a home and mobile* solution (both within 15 to 10k for 2nd option).

*Mobile as in you can take elements to customers to show them directly.


Part of this process is project management.
  1. Your doing it (so no cost except time). 
  2. Assume you are in sales and don’t know IT and cost of 3rd party doing all setup. 
You need a secure room to store stock.

Create a Visio diagram of officer layout including all kit needed and location of desks, doors etc.

Task One
Task Two
Task Three
Task Four

Thursday, 11 January 2018

AI Game


Build a game with at least 2 AI elements..


Build an interactive game that consists of at least two AI components. This can be either a 2D or 3D game using the UNITY game engine (look at suggested games in list below). This game should be a core element of a game, not a fully working game as such. For example it could be one level that show cases the core AI elements and how they are used. This game is created individually and can include 3D models created in 301 module of this Degree.

You will be marked on a good design of at least two AI components and how they have been implemented by you in terms of re-usability and software patterns. Your analysis should include the rationale behind your design decisions as well as a discussion on any improvements you would consider.

Game type

For 2D: Maze game, Space Invaders, Snake, Snakes and Ladders, Break-out, Tetris, Pac-Man, Super Mario, Bomber Man or similar game.
For 3D: First or Third person shooter or survival game or simular

Marking Criteria

You will be assessed on: the software implementation, as well as a report where you will explain how you have done the implementation, the problems you faced as well as diagrams explaining the most significant aspects of your work. Also note that all the code must be provided in the Appendix section.
The structure of the report must be the following:

  • Title page 
  • Abstract (or summary) 
  • Introduction 
  • Brief description of chosen game design 
  • Game implementation 
  • Conclusions 
  • References

Monday, 11 December 2017

OO Design

Using OO Design within Unreal


Object-oriented design is one part of the overall design process and should be seen in this context. Normally object-oriented design would start after completion of the creative phase (development of concepts and ideas) and would be used to flesh out ideas. The object approach can then be used to plan the detailed implementation of a project to ensure that milestones and other parameters are met.

OO Design Work

We have looked at Water Features in the past but this is an enviromental affect.

Now we need to look at OO Design we need within  the game we are creating.

We need elements like non player characters (NPC's which are a form of AI Characters).

These NPC's need to move around the map and also need to interact (attack usually) with the player character (PC). Also the PC needs a health bar so they can take damage. Then we need a way for the PC to attack / fight the NPC's. We can also look at elements like inventories etc as well.

In Unreal we use a concept called blueprinting to do this.

So I have created a video series on youtube to teach these elements.

So lets start out with the Player character having a health bar.




Unit 71: Assignment one upload point

Upload your work to this post pls.